How Echo Tiles works
Echo Tiles is a memory sequence game. Tiles light up in order. You watch, then you play the same order back. Each round adds one more tile. A correct tile is 10 points. Finishing a level adds 20 times the level number. You have 10 seconds per input and three mistakes. Miss three times and the run ends. The board is a small constellation, not a full piano.
During the watch phase you do not tap. During your turn you tap the same tiles, or use keys 1 to 9. The sequence is generated for that run; it is not a fixed campaign. Finish & save writes the run to this browser. Switching away pauses your input window.
Controls
Press Start. Watch the glow. Then tap tiles or press 1–9. Enter or P pauses. There is no hint button and no slow-motion. On a phone, tap the tiles directly. The layout stays the same so muscle memory can build inside a run, but a new run starts a new sequence.
How it differs from Simon and other memory games
The idea is cousin to Simon, not a copy of a branded toy and not a clone of a portal memory grid. There is no four-color bezel and no voice. Tiles are a growing set on an original layout. Scoring is explicit: 10 per tile, 20 times level on a clear, three mistakes and out. It is not a match-two flip game and not a sliding puzzle. Original canvas on this page, no ads, no account, no download.