How Drift Courier works
Drift Courier is a three-lane runner. You pilot a small courier down a corridor. Red blocks are collisions. Blue parcels are pickups. Move left or right to find a gap, collect parcels, and stay alive. Blue parcels are 25 points. Each second alive is 1 point. Survive 60 seconds or finish early. Three collisions end the run. The field keeps moving; you do not accelerate with a gas pedal.
The job is reading gaps, not chaining tricks. There is no grind rail and no jump button. Lanes are discrete. If you hesitate in the middle you will eat a red block. Finish & save stores the run in this browser. Leaving the tab pauses the corridor.
Controls
Left and Right arrows, or A and D, change lanes. You can also tap a lane or use the on-screen move buttons. Start begins the run. P pauses. There is no up-arrow jump and no down-arrow slide. Touch is lane-tap, not swipe-to-steer, so a thumb can play without sliding off the canvas.
How it differs from other runners
This is not Temple Run, not a Crossy Road clone, and not an endless highway with a car sprite. Three lanes, parcels, and a 60 second clock. No character unlocks, no coin shop, no overlay ads. The courier is original canvas art and code on this site, not an embed from a game network. Play in the browser, no download, no account.